

- #HOW TO USE TES5EDIT TO MAKE LEVEL LIST INSTALL#
- #HOW TO USE TES5EDIT TO MAKE LEVEL LIST MOD#
- #HOW TO USE TES5EDIT TO MAKE LEVEL LIST UPDATE#
- #HOW TO USE TES5EDIT TO MAKE LEVEL LIST MODS#
- #HOW TO USE TES5EDIT TO MAKE LEVEL LIST ZIP#
If you do happen to find a conflict then you need to think, is this expected? Out of those 272 mods in the list you notice there were several UI overhauls and MiniMap mods that were bound to cause conflicts. That does not help you narrow down what is causing the issue.
#HOW TO USE TES5EDIT TO MAKE LEVEL LIST MOD#
If you disable libraries like LibMapPins for example, then any mod that requires that will not load. This is the typical way you should test your mods. This forced me to change the name of my mod to LibQuestData.įrom there I just enabled one or two mods at a time and then the libraries as needed. I did this because it was discovered today that Ravalox' mod had a file named a with the same library name. To start with I enabled Quest Map and Ravalox' Quest Tracker along with their dependencies. All mods were the most current version available. Since users can not do that I used the versions of mods currently online. Normally for mods I personally use I have removed LibStub requirements and I do not load LibStub. The environment I chose was one where I installed LibStub and I only used ESOUI mods downloaded with Minion. If you feel the conflict should not occur then contact the author. They all seem to work fine but using a bunch of them should be expected to have a possible conflict. If you load more then one of Harvens mods test them thoroughly and make sure they do not duplicate functionality.
#HOW TO USE TES5EDIT TO MAKE LEVEL LIST INSTALL#
For example the mods starting with Notebook from the above list may work together but you will need to be sure you only install versions from the author that he specifies will work together.įor some of Harvens mods in that list they did not cause a conflict with Quest Map or drawing pins. Some mods by the same author may not necessarily work together. PNames - May be old, my have been from embedded libraries, might duplicate functionality from another mod SorcererHelper - But I was on my Warden at the time Mods from the list that had errors and could not be tested

#HOW TO USE TES5EDIT TO MAKE LEVEL LIST UPDATE#
HarvestMerge is one of my mods and if I update it for HarvestMap then it would be safe to use it. The above two mods will cause significant errors. TreasureMaps - Link provided so there is no confusion with other mods. Mods from the list you should not install It took about 10 hours to really go through all of them thoroughly. Today I tested over 272 different mods trying to create errors when viewing the world map with Quest Map and other mods installed.
#HOW TO USE TES5EDIT TO MAKE LEVEL LIST ZIP#
Polish localization provided by Skrybowie Tamriel (Tamriel scribes)ġ0 Hours of compatibility testing with over 272 different mods from 2 usersįirst I would like to thank vecny.samotar and Pyrelle for the zip files of their Addons folders so I could do this testing. Game's API version will mean the quest is still available in the current version.įor avid data collectors and experts a slash command to remove ALL pins on the map prior to accepting a quest in order to clean up duplicate pins. The auto update would also compare information like quest name, quest giver, quest type, whether or not it is repeatable, and the Game API. Meaning that if there are multiple pins for a quest, duplicate pins close to the player location would be removed in favor of the new location. Using LibQuestData with your addon: Include this line in your addon manifest:Įxpand built in data collection to update information instead of only collecting new information. NOTE LibGPS Requires: LibMapPing, LibDebugLogger, LibChatMessage so be sure to read the authors description page. Built in data collection for quest information not currently in data baseĪt the bottom of the page is a list of Zones that have had their quest data verified. Provide mod authors with X,Y locations for placing a pin on the Map (LIBGPS Data not collected at this time use local_x, local_y only! Needs more time for data to be collected.) The data is incomplete and I would appreciate user submissions. It contains all of the currently available (by user submission) data from Quest Map and some information from Destinations. While updating Quest Map and trying to use some of the same data with other mods that show quest information I realized it was too much work to update more then one mod. Mod name change because there apparently is a mod called Ravalox' Quest Tracker that had a file named a included with it as an embedded library.
